Concept Art by https://www.artstation.com/artwork/XB6DEl
After I saw this amazing concept I had to turn it into a 3D Mesh on my own!
I first started in Maya with a rough blockout which I imported into zBrush to create the Highpoly. After retopology I mainly handpainted the mesh in Substance Painter and then rigged it in Blender to pose it. I did some neutral renders in Marmoset Toolbag and then also composited a render inside Unreal Engine